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Is there an end? It has 'countdown' in the name but there doesn't seem to be a 'calorie lost' goal or anything?  

Did you just run out of time to implement it in the short 2 hours given?

If you intend to complete the game here are some idea I thought of that you could use that fits with the decremental theme:  

Levels: You would have different clients, the goal would be to lose a certain amount of calories to help the client get healthy. Each client completed would increase the difficulty and reveal new upgrades to unlock, possibly along new mechanics to deal with, like different foods needing specific methods to kill and/or eat, with upgrades that help achieve that.  

Additional Mechanics:

Additional weapons like a squirt gun could be added to the right click, maybe with limited ammo, that some food or enemies need to be sprayed with before you can eat or cause much damage to, and/or makes certain food give more burnt calories when eating, or does some other effect that is beneficial to the player.  

On some levels, you could be 'defending' the client to help them lose weight, not directly, but maybe in the way that they are on screen and the bad food will rush them, and you must prevent them from reaching the client, all while collecting good food. The defense target could be static, like in the middle, or even roaming around, making the player need to stick around them somewhat.  

You could even make certain clients/levels be somewhat reversed versions of that, where the bad food doesn't really move, but the client seeks them out, making you have to rush around when the bad food spawns to get to it first.  

The main goal of the game would be to help every client lose a total amount of calories.  

Anyways, just random yapping on my part, good luck, have fun, and thank you for the game.  

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9.85802/10 ótimo jogo me deu fome

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Jogo muito bom, bem viciante, Só não curti que o status tem level cap, queria ver até onde eu conseguiria ir, tirando isso tá bem legal no 9/10 porque não é ultrakill

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comi tudo